![]() Time passes at the rate of one hour per move.This accomplishes nothing except to burn an hour. Every once in a while, you step into a rainstorm or snowstorm and have to wait until it passes. Instead, you just get random environmental messages, such as a storm off in the distance, the tracks of wolves on the ground, or rotting corpses. The odd events from the previous games that gave you luck (or took it away), randomly teleported you, and required you to quickly hit a key to avoid damage are gone.Maybe Lord Doserror the Inevitable and his wizard aren't really good guys. The only thing you sacrifice is uncollected bounties.) Thus, you really need to make it to the trading posts to replace broken equipment, restock food, and collect bounties. (You can kind of get around this by saving your character and then importing him into a new game. You can only return to the city about 5 times before the wizard gets mad at you and prematurely ends your quest.Each game starts with a random creature designated as a "bounty," and for each one of those creatures you kill, you get 100 gold pieces upon returning to a trading post or the city.Here, I finally got the magic sword.Ī few differences from Dunzhin and Kaiv become immediately apparent, some good, some bad: Just as in Kaiv, you start out with 2,000 gold and can quickly purchase a "standard pack" of goods for 1,970 by typing There's a magic sword to save 3,000 gold pieces for.īuying things in the market. New items are shields and coats, both of which provide some combat protection. There are no encounters that require a rope or pick to overcome, so no ropes or picks, and instead of food and water, you only have to worry about food. There are no more torches and flint and steel, since we're outside. The list has changed a little since Kaiv. In the city-or at either of two trading posts along the way-you can purchase equipment. You start in the city in the lower-left and must make it to the treasure location in the upper-right. The Wylde takes place on a single screen of around 48 x 48 squares depicting randomly-generated trees, hills, rivers, and I guess swamp. My character has made it from the city in the lower-left to the trading post in the lower-right, on the way to the treasure location in the upper-right. In my trials, I got the "Rotting Star of Vekuz," the "Robust Cross of Xusat," and the "Velvet Ruby of Tehyq." There's also a coda at the end of the manual that says Cwenellen returned triumphant with the Truculent Tonic after six years-only to find that Grimsweord had died after three. I guess it's the latter, because each new game randomizes the treasure that you're supposed to find (just as in Dunzhin, but unlike Kaiv where everyone's quest treasure was a big pile of gold). When the king's wizard can't heal him, he calls upon his apprentices for a volunteer to travel to the "Wylde" and recover the "Truculent Tonic of Tabanid." No one volunteers, so he designates a girl named Cwenellen and gives her detailed instructions on the game's interface.Īs with Kaiv, it's not really clear whether you're supposed to be Cwenellen or just following in her footsteps. The brief back story recalls Grimsweord the Warrior's ill-fated expedition to the "Kaiv," which left him mortally wounded.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |